Status/Ailments

A Hunter's status screens contain the following information:

  • Name: Online display name of the Hunter
  • Weapon: Currently equipped weapon
  • Zenny: The amount of money the Hunter possesses
  • HR: Hunter Rank
  • Health: The amount of health the Hunter has
  • Stamina: The amount of stamina the Hunter has
  • Attack: Attack power of the weapon
  • Element: Elemental/Status attribute of the weapon (if any)
  • Defense: Defense value of the Hunter
  • Elemental Resistance: Elemental resistance of the hunter
  • Food Skill: Additional bonuses from meals

Status Effects refer to both the beneficial buffs or detrimental ailments that can be applied onto the Hunter. Monsters can also suffer from Status Effects.

Health

The Hunter has 100 health and 100 stamina to start with. Both health and stamina can be increased to a cap of 150 with skills, food skills, hunting horn melodies, and items.

When hit, green health is depleted and a small amount of red health is left behind. Red health is temporary damage and will become green health naturally.

Health can be recovered by resting in the camp or consuming healing items. If the Hunter's health reaches 0, the player faints and carts.

Stamina

Stamina is consumed when the player runs, roll, climb, or uses certain actions while wielding a specific weapons. Stamina recovers naturally when it is not being used.

Weapon Action Amount (Est.) Type
All Run S Continuous
All Panic Run M Continuous
All Rolling/Steps S One-time
Great Sword Blocked an attack S-M One-time
Hammer Charging S Continuous
Sword & Shield Blocked an attack S-M One-time
Dual Blade Demon mode S Continuous
Lance Blocked an attack S One-time
Lance Power Guard M Continuous
Lance Dash Attack S Continuous
Gunlance Block an attack S One-time
Charge Blade Block an attack S-M One-time
Insect Glaive Vaulting S One-time
Insect Glaive Mid-Air Evade M One-time
Bow Charging an attack S Continuous
Bow Charging Sidestep S One-time
Bow Power Shot M One-time

During a quest, the maximum amount of stamina available to the Hunter will decrease after a fixed duration. Consuming a Well-done Steak will both recover stamina and increase the maximum amount of stamina the Hunter has, up to the stamina cap (150).

Attack

The attack attribute influences how much damage the player can do. Attack is determined by factors such as the equipped weapon and skills.

Display Multiplier

The attack value displayed in a Hunter's status screen is actually an inflated value that helps indicate the average damage per Be hit the weapon can deal.

In reality, all weapons have a true value (commonly referred to as "True Raw" and "True Element) and a displayed value ("Display Raw" and "Display Element"). The displayed value is calculated by taking the weapon's true values and multiplying it by a specific Display Multiplier. For example, if the Bow has a true raw of 100, and a display multiplier of 1.2, then its display raw (the value in the status screen) is 120.

All weapons of the same type share the same display multiplier. In general, slower weapons have a larger display multiplier, and thus show higher display raw/element values in the status screen, while faster weapons have a smaller display multiplier.

Weapon Multiplier Weapon Multiplier
Great Sword 4.8 Gunlance 2.3
Long Sword 3.3 Switch Axe 3.5
Sword and Shield 1.4 Charge Blade 3.6
Dual Blades 1.4 Insect Glaive 3.1
Hammer 5.2 Light Bowgun 1.3
Hunting Horn 4.2 Heavy Bowgun 1.5
Lance 2.3 Bow 1.2

Changes in Attack

Effects in the same group do not stack

Group Condition Changes Duration
1 Attack Skill Active until unequipped
2 Powercharm Active until removed from inventory
3 Powertalon Active until removed from inventory
4 DemonDrug Active until the player carts or the quest ends
4 Mega DemonDrug Active until the player carts or the quest ends
5 Might Seed Fixed duration
15 Hunting Horn: Attack Up (S) Fixed duration
15 Hunting Horn: Attack Up (S) Stack Fixed duration
15 Hunting Horn: Attack Up (L) Fixed duration
15 Hunting Horn: Attack Up (L) Stack Fixed duration
16 Insect Glaive: Red+White+Orange buff Fixed duration
16 Insect Glaive: Red+White buff Fixed duration

Defense

Defense reduces the damage players take when they are hit. The defense value is determined by equipped armor and skills. Some weapons may also provide bonus Defense.

Changes in Defense

Effects in the same group doesn't stack

Group Condition Changes Duration
1 Defense Skill (need link) Active until unequipped
2 Armorcharm Active until removed from inventory
3 Armortalon Active until removed from inventory
4 Armorskin Active until the player carts or the quest ends
4 Mega Armorskin Active until the player carts or the quest ends
5 Adamant Seed Fixed duration
15 Hunting Horn: Defense Up (S) Fixed duration
15 Hunting Horn: Defense Up (S) Stack Fixed duration
15 Hunting Horn: Defense Up (L) Fixed duration
15 Hunting Horn: Defense Up (L) Stack Fixed duration
16 Insect Glaive: Red+WBe hite+Orange buff Fixed duration
16 Insect Glaive: WBe hite+Orange buff Fixed duration
17 Status Effect: Defense Down (S) Fixed duration
17 Status Effect: Defense Down (L) Fixed duration

Elemental Resistance

Some monster attacks have elemental damage components to them, and Elemental Resistance reduces the damage these attacks do on top of the damage reduction from Defense.

Additionally, these attacks may inflict elemental ailments referred to as Elemental Blights. Blights have detrimental, but temporary effects on the player. These effects can be reduced by Elemental Resistance, and having high Elemental Resistance can completely nullify an Elemental Blight.

Icon Blight Duration Effect
Fireblight (Small) Short Slowly depletes health and denies natural health recovery.
Fireblight (Large) Short Depletes health and denies natural health recovery.
Waterblight (Small) Medium Marginally slows stamina recovery
Waterblight (Large) Medium Slows stamina recovery
Thunderblight (Small) Medium Internal stun value decreases slower. Makes the player easier to stun
Thunderblight (Large) Medium Internal stun value decreases much slower. Makes the player easier to stun
Iceblight (Small) Medium Stamina consumption is increased
Iceblight (Large) Medium Stamina consumption is greatly increased
Dragonblight (Small) Medium The elemental/status attributes of the player's attacks are nullified for a short time.
Dragonblight (Large) Long The elemental/status attributes of the player's attacks are nullified for a long time.
Icon Blight Remedy
Fireblight Small/Large Naturally disappears after some time. Consume a Nulberry. Roll a few times. Roll once in water
Waterblight Small/Large Naturally disappears after some time. Consume a Nulberry. Roll a few times.
Thunderblight Small/Large Naturally disappears after some time. Consume a Nulberry. Roll a few times.
Iceblight Small/Large Naturally disappears after some time. Consume a Nulberry. Roll a few times.
Dragonblight Small/Large Naturally disappears after some time. Consume a Nulberry. Roll a few times.

Beneficial Status Effects

Icon Effect Source
Attack Up
Blademaster weapons are less likely to bounce.
Gunner weapons deal more damage at Critical Distance
Defense Up
Health will not be affected by a hot environment.
Stamina will not be affected by a cold environment.
Red health will recover faster

Beneficial Status Effects: Hunting Horn

Icon Effect
Movement Speed Up
Health Boost
Divine Protection
Hearing Protection
Negate Stun
Negate Paralysis
Tremor Resistance
Elemental Attack Boost
Status Attack Boost
Wind Pressure Negated
Affinity Boost
Fire Resistance Boost
Water Resistance Boost
Thunder Resistance Boost
Ice Resistance Boost
Dragon Resistance Boost
Blight Negated
Snow/Mud Negated
Elemental Resistance Boost
Abnormal Status Negated

Detrimental Status Effects

Icon Name Effect
Poison Drains green health, leaving behind red health
Deadly Poison Drains green health faster, leaving behind red health
Paralysis Renders the player immobile for a few seconds
Sleep The player will get drowsy before falling asleep
Stun Getting hit in quick succession will cause the player to be stunned and immobilized
Snowman Disables weapon and item usage
Muddy Disable weapon and item usage
Soiled The player cannot use any edible items
Defense Down (S) Lowers the player's defense
Defense Down (L) Significantly lowers the player's defense
Blastblight Causes an explosion if left unattended or when the player is struck
Bleeding Lose health when the player moves
Effluvial Buildup Limits the player's maximum health.

Curing Detrimental Status Effects

Icon Name Prevention Remedy
Poison
  • Skill: Negate Poison
  • Hunting Horn: Abnormal Status Negated
  • Naturally disappears after some time
  • Antidote
  • Bitterbug (50%)
  • Antidote Herbs (50%)
  • Herbal Medicine
Deadly Poison
  • Skill: Negate Poison
  • Hunting Horn: Abnormal Status Negated
  • Naturally disappears after some time
  • Antidote
  • Bitterbug (50%)
  • Antidote Herbs (50%)
  • Herbal Medicine
Paralysis
  • Skill: Negate Paralysis
  • Hunting Horn: Negate Paralysis
  • Naturally disappears after some time
  • Be hit by a strong attack from a teammate or monster
Sleep
  • Skill: Negate Sleep
  • Hunting Horn: Negate Sleep
  • Naturally disappears after some time
  • Be hit by a strong attack from a teammate or monster
  • Consume Energy Drink while drowsy
Stun
  • Skill: Negate Stun
  • Hunting Horn: Negate Stun
  • Naturally disappears after some time
  • Be hit by a strong attack from a teammate or monster
  • Shake left joystick
Snowman
  • Skill: Negate Bind
  • Hunting Horn: Snow/Mud Negate
  • Naturally disappears after some time
  • Cleanser
  • Shake left joystick
Muddy
  • Skill: Negate Bind
  • Hunting Horn: Snow/Mud Negate
  • Naturally disappears after some time
  • Cleanser
  • Shake left joystick
Stench
  • Skill: Bio Researcher
  • Naturally disappears after some time
  • Deodorant
Defense Down (S) -
  • Naturally disappears after some time
  • Any Defense buff consumable item
Defense Down (L) -
  • Naturally disappears after some time
  • Any Defense buff consumable item
Blastblight
  • Skill: Bio Researcher
  • Roll a few times
  • Deodorant
Bleeding
  • Skill: Negate Bleeding
  • Well-Done Steak
  • Mosswine Jerky
  • Sushifish
  • Crouching for a short while
Effluvial Buildup -
  • Leave area with effluvium and wait for a short while
  • Nulberry