Skills (commonly referred to as "Armor Skills") confer beneficial attributes and effects to the Hunter when they are equipped and brought out into a quest. Some of these benefits include:
- Improving [[Hunter status attributes|status]], such as Attack, Defense, Affinity, and Elemental Resistances
- Improving [[weapon attributes|equipment#blademaster-weapon]] for both Blademaster and Gunner weapons
- Reducing or nullifying the effects of [[detrimental status ailments|status#detrimental-status-effect]]
- Increasing item effects or efficiency
[[Food skills|meals]] are temporary buffs for the player.
Equipping [[armor|equipment#armor]], a [[Charm|equipment#charm]], or some [[Decoration Jewels|equipment#decoration-jewel]] will activate the Skills on those equipment pieces.
Armor, charms, and Decoration Jewels come with different amounts of Skill points.
Each Skill point the player equips increase the Skill's level by 1. Some Skills only have 1 level, so they will be at their full effect with just 1 skill point. However, most Skills have multiple levels that are unlocked by equipping more Skill points of that Skill. Higher level Skills give stronger bonuses.
Set Bonuses are special skills that are activated by equipping at least a specific amount of armor pieces from the same armor series.