The Bow is a mid-ranged Gunner weapon that exploits Bow Coatings to imbue its arrows with specific effects. Its mobility and fluidity enables effective respositioning to keep up an onslaught of relentless attacks.
- Strength & Weakness
- Charging and Firing
- Critical Distance
- Dragon Piercer
- Combat Tips
- Motion Values
Strength & Weakness
Charging and Firing
The Bow can charge arrows to do [[more Physical and Elemental/Status damage|damage#weapon-adjustment]]. Charging arrows will slowly drain [[stamina|status#stamina]]. Charging an arrow does not slow movement. Instead, movement only slows when the player aims their shot (L2).
Left to right: level 1, level 2, and level 3 charge
After firing a Lv 1/2 Charged shot, the player can press R2 immediately to start a Charged Shot at Lv2/3 respectively. After a Quick Shot (
<<C>>) and Power Shot (
<<C>>) combo, the player can gain a Lv3 Charged Shot if they press R2 right after the Power Shot.
After firing, the player can press a direction +
<<X>> to perform a Charging Side Step. This swiftly moves the player to the inputted direction while generating charge for a Charged shot. Charging Side Steps can be performed when the player is aiming or to interrupt shot charging.
If the player presses R2 right after a Charging Side Step, the charge level will start at one level higher than the previous shot. For example, if the player fires or interrupts a Lv1 Charged shot by performing a Charging Side Step, the Charged Shot following the CHarging Side Step will start at Lv 2.
Critical Distance (Critical Range) refers to the distance at which fired shots will [[deal the most amount of damage|damage#critical-distance]]. Arrows at Critical Distance do more Physical damage, and if applicable, more Elemental/Status damage.
Arrows can be imbued with additional effects via Bow Coatings. The player can only carry a fixed amount of Bow Coating, but additional coatings can be crafted if the player has the required ingredients in their inventory.
|Power Coating||50||Increases attack. (x1.35)|
|Close-range Coating||∞||Increases attack (x1.18), but shortens range and Critical Distance.|
|Paralysis Coating*||20||Adds Paralysis to fired arrows.|
|Sleep Coating*||20||Adds Sleep to fired arrows.|
|Poison Coating*||20||Adds Poison to fired arrows.|
|Blast Coating*||20||Adds Blast to fired arrows.|
* If the Bow has an innate [[elemental attribute|damage#elemental]], these coatings will override it temporarily.
Dragon Piercer (
<<C>>) is a powerful single-shot attack that pierces its target.
It can be used from a standing position or after a shot. Dragon Piercer deals damage while it travels through a monster’s body. Dragon Piercer is affected by the charge level of the previous shot, and the player can either follow up a Lv3 Charged Shot with a Dragon Piercer or cancel the Lv3 Charged Shot and still get its damage bonus.
- Since Coatings are limited, learning the range of Critical Distance is important to maximize the damage from Coatings and reduce waste.
- Evasion rolls (
<<X>>) cancel Charged Shots. If a shot looks unappealing, cancel it prematurely to conserve Coating and avoid wasting stamina.
- Use Charging Side Steps to evade incoming attacks.
- Multiple Charging Side Steps can be chained together to fire multiple Charged Shots.
- [[Stamina maintenance|status#stamina]] is crucial. Without sufficient stamina, the player cannot make evasion rolls or run away from danger.
|Draw Weapon||Draw Attack >
|Draw into a Charge||Draw Attack > R2||Draw weapon into a Charged Shot|
|Aim||L2||Left-stick to strafe. Right-stick to aim|
|Charged Shot||(Hold) R2||Combos into:
Evading or hopping off a ledge will cancel the Charge, and no shot will be fired and no coating will be used.
|Shoot||During Charged Shot > Release R2||Combos into:
|Midair Shot||Release Charged Shot in midair|
|Quick Shot||Standing/Walking >
|Power Shot||After Charged Shot/Quick Shot >
|Charging Side Step||After any shot > Direction +
Hold L2 >
|Has a very small combo window. Charged Shots comboed from this move will have maximum charge at the beginning.
|Arc Shot||During Charged Shot >
After Power Shot >
|An Arc shot comboed from a Charged Shot can be aimed (L2 to aim, left-stick to adjust aim) as long as R2+
An Arc shot comboed from a Power shot (need to test) cannot be aimed.
|Dragon Piercer||From any combo >
|Can be aimed with L2 + Left stick. The player cannot move during the attack. Cannot be manually canceled.|
||Apply/Remove current coating. Applied Coating will not be removed until it is removed with this input, a new coating is applied, or the player uses up all available coating.
Coatings will not be removed when the player cycles through available coating or when the Bow is sheathed.
|Cycle through Coating||L1+
|Cycling through available coating does not remove the Applied Coating.|
|Lunging Melee Attack||During Charging Side Step,
||Cutting Damage. Lunge forward to strike the target with your arrow. This attack does not use up any coating.
Combos into Charging Side Step
|Jumping Melee Attack||Mid Air >
||Cutting Damage. Can be used to mount. Does not consume any coatings.|
|Wall Climb Power Shot||Charging Side Step toward a wall|
|Midair Draw Attack||Combos into::
|Sliding down a slop||Combos into::
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