Great Sword

The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.

Strength & Weakness

Strength Weakness
  • High damage output per swing
  • Decent Reach
  • Can Block
  • Less dependent on Sharpness maintenance
  • Slow movement speed
  • Slow attack speed
  • Attack animations have long recovery times

Charge Slashes

The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.

Left to right: Level 1, Level 2, Level 3, and overcharged slash

The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.

Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash

If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.

Combat Tips

  • Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
  • After an attack, the player can roll sideways or forward to recover quicker.
  • Tackle () allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
  • The Level 3 charged slash is performed by releasing at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
  • Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
  • The GS's slow attack and large motion values makes its more suitable at dealing physical damage.

Movelist

In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.

Move Button (+Condition) Properties
Charged Slash Draw Attack >
Standing/Walking >
Can be charged (Hold ).
Can be cancelled into a Tackle () while charging. Holding during Tackle will perform a Strong Charged Slash.
Performing this without holding will change the attack to Overhead Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Wide Slash
  • Strong Charged Slash Back+
Overhead Slash Draw Attack >
Standing/Walking >
Performing this while holding will change the attack to Charged Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Wide Slash
  • Strong Charged Slash Back+
Strong Charged Slash After a Charged Slash > Back+
After a Tackle from a Charged Slash >
After a Tackle during Evade >
Can be charged (Hold ).
Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash.
After release, it can be comboed into:
  • Side Blow
  • Rising Slash +
  • Strong Wide Slash
  • True Charged Slash Back+
True Charged Slash After a Strong Charged Slash > Back+
After a Tackle from a Strong Charged Slash >
Can be charged (Hold ).
Can be cancelled into a Tackle while charging. Holding during a Tackle will perform a True Charged Slash.
Wide Slash
During Evade >
Can be comboed into:
  • Tackle
  • Charged Slash
  • Rising Slash +
Rising Slash + Can be comboed into:
  • Wide Slash
  • (Strong) Charged Slash
If a Rising Slash is comboed from a Strong Charged Slash, then a Strong Charged Slash can be comboed after
Evade With weapon out Reset current Charged Slash Level to a normal Charged Slash.
Short window to combo into:
  • Tackle
  • Wide Slash
Side Blow After any Charged Slash >
After a Jumping Wide Slash >
This attack combos into:
  • Rising Slash +
  • Wide Slash
  • (strong) Charged Slash
Tackle -- Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
  • (current) Charged Slash
  • Jumping Wide Slash
  • Side Blow R2+
Tackle While charging a Charged Slash >
During a Wide Slash >
During an Evade >
Upgrade a Charged Slash to a Strong Charged Slash.
Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash
Tackle While charging a Strong Charged Slash > Upgrade a Strong Charged Slash to a True Charged Slash
Tackle While charging a True Charged Slash > Maintain at a True Charged Slash
Strong Wide Slash After a Strong Charged Slash >
After a Midair Charged Slash >
After a Plunging Thrust >
This attack combos into:
  • Strong Charged Slash
  • Wide Slash
Jumping Wide Slash Short window during a Tackle > Reset to a normal Charged Slash
Combo into a Side Blow
Charged Rising Slash While Sliding > Hold while sliding to charge, release to attack. This attack can combo into a Plunging Thrust midair. When sliding stops, it turns into a normal Charged Slash.
Plunging Thrust Mid Air after a Charged Rising Slash > Combo into a Strong Wide Slash (/)
Midair Charged Slash Mid Air >
Mid Air Draw Attack >
Can be charged (Hold ). Releasing early or without a charge mid air will perform a Jumping Slash.
This attack combos into a Strong Wide Slash (/)
Guard R2 The player holds the sword out as a shield to block the attack, incurring a Sharpness loss.

Motion Values

Move Damage Type Motion Value Stun Exhaust
Charged Slash Lv1 Sever 48 - -
Charged Slash Lv2 Sever 70 77 - -
Charged Slash Lv3 Sever 91 105 - -
Charged Slash Lv4 Sever 70 77 - -
Overhead Slash Sever 48 - -
Strong Charged Slash Lv1 Sever 65 - -
Strong Charged Slash Lv2 Sever 82 90 - -
Strong Charged Slash Lv3 Sever 97 115 - -
Strong Charged Slash Lv4 Sever 82 90 - -
True Charged Slash Lv1 Sever 15+165 - -
True Charged Slash Lv2 Sever 20+182 - -
True Charged Slash Lv3 Sever 22+211 - -
True Charged Slash Lv4 Sever 20+182 - -
Wide Slash Sever 26 - -
Rising Slash Sever 38 - -
Side Blow Blunt 16 20 15
Tackle Lv1 Blunt 26 30 20
Tackle Lv2 Blunt 35 40 25
Tackle Lv3 Blunt 48 55 30
Jumping Wide Slash Lv1 Sever 71 - -
Jumping Wide Slash Lv2 Sever 85 - -
Jumping Wide Slash Lv3 Blunt 110 - -
Jumping Slash Sever 70 - -
Midair Charged Slash Lv1 Sever 70 - -
Midair Charged Slash Lv2 Sever 92 - -
Midair Charged Slash Lv3 Sever 106 - -
Strong Wide Slash Lv1 Sever 59 - -
Strong Wide Slash Lv2 Sever 66 - -
Strong Wide Slash Lv3 Sever 78 - -
Charged Rising Slash Lv1 Sever 48 - -
Charged Rising Slash Lv2 Sever 72 - -
Charged Rising Slash Lv3 Sever 98 - -
Plunging Thrust Lv1 Sever 16 - -
Plunging Thrust Lv2 Sever 22 - -
Plunging Thrust Lv3 Sever 27 - -