Great Sword
The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.
Strength & Weakness
Strength | Weakness |
---|---|
|
Charge Slashes
The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.
Left to right: Level 1, Level 2, Level 3, and overcharged slash
The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.
Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash
If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.
Combat Tips
- Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
- After an attack, the player can roll sideways or forward to recover quicker.
- Tackle (
) allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
- The Level 3 charged slash is performed by releasing
at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
- Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
- The GS's slow attack and large motion values makes its more suitable at dealing physical damage.
Movelist
In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.
Move | Button (+Condition) | Properties |
---|---|---|
Charged Slash | Draw Attack > ![]() Standing/Walking > ![]() |
Can be charged (Hold ![]() Can be cancelled into a Tackle ( ![]() ![]() Performing this without holding ![]() After release, it can be comboed into:
|
Overhead Slash | Draw Attack > ![]() Standing/Walking > ![]() |
Performing this while holding ![]() After release, it can be comboed into:
|
Strong Charged Slash | After a Charged Slash > Back+![]() After a Tackle from a Charged Slash > ![]() After a Tackle during Evade > ![]() |
Can be charged (Hold ![]() Can be cancelled into a Tackle ![]() ![]() After release, it can be comboed into:
|
True Charged Slash | After a Strong Charged Slash > Back+![]() After a Tackle from a Strong Charged Slash > ![]() |
Can be charged (Hold ![]() Can be cancelled into a Tackle ![]() ![]() |
Wide Slash | ![]() During Evade > ![]() |
Can be comboed into:
|
Rising Slash | ![]() ![]() |
Can be comboed into:
|
Evade | With weapon out ![]() |
Reset current Charged Slash Level to a normal Charged Slash. Short window to combo into:
|
Side Blow | After any Charged Slash > ![]() After a Jumping Wide Slash > ![]() |
This attack combos into:
|
Tackle | -- | Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
|
Tackle | While charging a Charged Slash > ![]() During a Wide Slash > ![]() During an Evade > ![]() |
Upgrade a Charged Slash to a Strong Charged Slash. Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash |
Tackle | While charging a Strong Charged Slash > ![]() |
Upgrade a Strong Charged Slash to a True Charged Slash |
Tackle | While charging a True Charged Slash > ![]() |
Maintain at a True Charged Slash |
Strong Wide Slash | After a Strong Charged Slash > ![]() After a Midair Charged Slash > ![]() After a Plunging Thrust > ![]() |
This attack combos into:
|
Jumping Wide Slash | Short window during a Tackle > ![]() |
Reset to a normal Charged Slash Combo into a Side Blow ![]() |
Charged Rising Slash | While Sliding > ![]() |
Hold ![]() ![]() ![]() |
Plunging Thrust | Mid Air after a Charged Rising Slash > ![]() |
Combo into a Strong Wide Slash (![]() ![]() |
Midair Charged Slash | Mid Air > ![]() Mid Air Draw Attack > ![]() |
Can be charged (Hold ![]() This attack combos into a Strong Wide Slash ( ![]() ![]() |
Guard | R2 | The player holds the sword out as a shield to block the attack, incurring a Sharpness loss. |
Motion Values
Section has been moved to the database.