Long Sword
[!NOTE]
Please refer to the MHWI Damage Formula and MHWI General Data Sheet by MoonBunnie & Deathcream for up to date information.
The Long Sword (LS) is a long reaching weapon with quick, fluid attacks. Maximizing the LS's potential requires understanding the Spirit Gauge.
Strength & Weakness
Strength | Weakness |
---|---|
|
|
Spirit Gauge
Landing successful attacks builds up the Spirit Gauge. The Spirit Gauge can be used to perform Spirit Attacks and Foresight Slashes. Landing a successful Spirit Roundslash will level up the Spirit Gauge, and higher Spirit Gauge levels confer a stronger attack buff.
Spirit Gauge | Level | Duration | Attack Buff |
---|---|---|---|
[[images/longsword_gauge_0) | Default | - | - |
[[images/longsword_gauge_1) | 1 | ||
[[images/longsword_gauge_2) | 2 | ||
[[images/longsword_gauge_3) | 3 |
After a set duration, the Spirit Gauge will reduce by one level. Landing a successful Spirit Roundslash will level up the Spirit Gauge again and its duration at this level is reset.
[[images/longsword_gauge_2A)
The Long Sword can regenerate Spirit Gauge by landing a successful Spirit Helm Breaker from a Spirit Thrust attack. Doing this will consume one level of the Spirit Gauge, but successfully connecting with a monster will cause the Spirit Gauge to glow and regenerate.
[[images/longsword_gauge_regen)
Foresight Slash
While the Long Sword cannot guard, incoming attacks can be dodged with a well-timed Foresight Slash.
Performing a Foresight Slash right before being hit will consume some of the Spirit Gauge to absorb the attack (blue aura). Succesfully avoiding an attack with a Foresight Slash enables comboing into a Spirit Roundslash.
[[images/longsword_foresight_slash)
Blue Aura appears when the player evade an attack in the nick of time
Combat Tips
- Fill up the Spirit Gauge by landing attacks. Level up the Spirit Gauge by landing a Spirit Roundslash. Higher Spirit Gauge levels confer greater attack bonuses.
- A full Spirit Gauge is not required to complete a Spirit Combo.
- Both the Thrust and Rising Slash can be weaved in between Spirit Attacks to deal additional damage and gain extra Spirit Gauge.
- Evading in the nick of time with Foresight Slash can be comboed into an offensive Spirit RoundSlash.
- Spirit Helm Breaker costs 1 level of Spirit Gauge, but it is powerful and it regenerates the Spirit Gauge passively if it lands, so make the attack count!
- If the Spirit Gauge is about to level down and a Spirit Roundslash cannot be used in time to prevent it, consider using a Spirit Helm Breaker. Sacrificing a Spirit Gauge level when it is about to run out eeks more out of the Spirit Gauge's benefits.
- The Long Sword's long reach can trip teammates easily, so be careful about positioning.
Movelist
Attacks that require Spirit Gauge cannot be performed without sufficient Spirit Gauge. This does not apply to the Spirit Blade I.
Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.
Move | Button (+Condition) | Properties |
---|---|---|
Step Slash | Draw Attack > <<T>> Standing/Walking > <<T>> |
This attack combos into:
|
Thrust | <<C>> Overhead Slash > <<T>> /<<C>> Spirit I > <<T>> /<<C>> |
Can be weaved between Spirit Blade I and Spirit Blade II, and doing so does not reset the Spirit Attack back to Spirit II. This attack combos into:
|
Overhead Slash | Step Slash > <<T>> Rising Slash > <<T>> |
This attack combos into:
|
Rising Slash | Thrust > <<T>> Spirit II > <<T>> /<<C>> |
Can be weaved between Spirit Blade II and Spirit Blade III, and doing so does not reset the Spirit Attack back to Spirit Blade I. This attack combos into:
|
(Lateral) Fade Slash | Standing/mid-combo > <<T>> +<<C>> |
Becomes a Lateral Fade Slash if a left/right directional input is made mid-combo. Combos into:
|
Lateral Fade Slash | Mid-combo > left/right and T+<<C>> |
This attack combos into:
|
Spirit Jumping Slash | Any Fade slash > R2 | This attack combos into:
|
Spirit Blade I | Draw Attack > R2 Standing/Walking > R2 Mid-combo > R2 |
Uses Spirit Gauge. Thrust combo-ed from this move does not reset to Spirit Blade II back to I, other moves or evade will reset Spirit Blade. This attack combos into:
|
Spirit Blade II | Spirit I > R2 Thrust following Spirit I > R2 Jumping Spirit Blade > R2 |
Consume Spirit Gauge. Rising Slash combo-ed from this move does not reset to Spirit Blade III back to I, other moves or evade will reset Spirit Blade. This attack combos into:
|
Spirit Blade III | Spirit II > R2 Rising Slash following Spirit II > R2 Spirit Jumping Slash > R2 Jumping Spirit Blade II/III > R2 |
Consume Spirit Gauge. Any moves or evade will reset Spirit Blade. This attack combos into:
|
Spirit Roundslash | Spirit III > R2 Successful evade via Foresight Slash > R2 Aerial Draw Spirit Blade > R2 |
Consume Spirit Gauge. Upgrade Spirit Gauge level. |
Spirit Thrust | Standing/Mid Combo > R2 + T | If a target is hit with the Spirit Gauge at level 1 or higher, the player will vault off the target. The player will not vault if the Spirit Gauge is at level 0. |
Spirit Helm Breaker | Mid-air after Spirit Thrust > <<T>> |
Can be aimed in any direction. The Spirit Gauge will go down one level regardless if whether this attack connects or not. Connecting with this attack will cause the Spirit Gauge to regenerate for a short duration. |
Foresight Slash | Mid-Combo > R2+<<C>> |
Can be aimed in any direction, and the player moves back from the direction they aimed. This attack combos into:
|
Jumping Slash | Mid-air > <<T>> Mid-air Draw Attack > <<T>> Jumping Rising Slash > <<T>> |
This attack combos into:
|
Jumping Rising Slash | Sliding > <<T>> Jumping Rising Slash > <<T>> |
This attack combos into:
|
Aerial Draw Spirit Blade | Sliding > R2 | Consumes Spirit Gauge. This attack combos into:
|
Jumping Spirit Blade | Mid-Air > R2 Mid-Air Draw Attack > R2 Jumping Rising Slash > R2 |
Consumes Spirit Gauge. Happens when the Spirit Gauge is at level 0/blank. Attack upgrades to II or III depending on the Spirit Gauge Level. This attack combos into:
|
Jumping Spirit Blade II | Mid-Air > R2 Mid-Air Draw Attack > R2 Jumping Rising Slash > R2 |
Consumes Spirit Gauge. Happens when the Spirit Gauge is at level 1 or 2. Attack upgrades to III when the Spirit Gauge is at level 3. This attack combos into:
|
Jumping Spirit Blade III | Mid-Air > R2 Mid-Air Draw Attack > R2 Jumping Rising Slash > R2 |
Consume Spirit Gauge. Happens when Spirit Gauge at level 3. This attack combos into:
|
Motion Values
Section has been moved to the database.