Equipment
Hunter equipment is separated into the following categories:
- Weapon
- Armor
- Charm
- Decoration Jewels
- Specialized Equipment
The Hunter also has the [[Slinger|slinger]] and [[Scoutflies|scoutflies]], which are both great assets in a hunt.
Acquiring Equipment
Equipment can be acquired in the following ways:
- Purchase starter weapons and armor from the shop
- Forge and upgrade weapon/armor at the [[Smithy|facilities#smithy]]
- Forge and upgrade charms at the [[Smithy|facilities#smithy]]
- Forge decorations with the melding pot
Crafting and Upgrading Equipment
A majority of the equipment in MH: World is acquired from crafting and upgrading. Some equipment can be bought, but bought equipment is restricted to starter weapons and armor.
Type | Weapons | Armors | Charm |
---|---|---|---|
Monster materials | O | O | O |
Ores | O | O | O |
Natural resources | O | O | O |
Tickets | O | O | O |
Most weapons cannot be crafted directly, but have to be upgraded from other weapons. Some weapons can be crafted directly, but require more materials than creating it by upgrading from an existing weapon.
Armour upgrade cost Armour Sphere(s). Low rank armour cannot be upgraded into high rank armor.
Weapons, armor, and charms can come with up to 3 Decoration slots for Decoration Jewels. Higher rarity equipment usually have more slots and better slots.
Blademaster Weapons
The following are Blademaster weapons:
- [[Great Sword|great-sword]]
- [[Long Sword|long-sword]]
- [[Sword and Shield|sword-and-shield]]
- [[Dual Blades|dual-blades]]
- [[Hammer|hammer]]
- [[Hunting Horn|hunting-horn]]
- [[Lance|lance]]
- [[Gunlance|gunlance]]
- [[Switch Axe|switch-axe]]
- [[Charge Blade|charge-blade]]
- [[Insect Glaive|insect-glaive]]
Blademaster weapons come with the following attributes:
Weapon | Attribute | Description |
---|---|---|
All | Rarity | A relative scale describing the difficulty in acquiring the weapon |
All | Attack | Attack power of the weapon |
All | Level | Number of upgrades the weapon has received |
All | Element/Status | The Elemental/Status value of the weapon (if any) |
All | Sharpness | Sharpness bar of the weapon |
All | Slot | The number of slots available for Decoration Jewels |
All | Affinity | The likelihood of performing a critical hit |
All | Defense | Defense of the weapon (if any) |
Hunting Horn | Notes | The 3 melody notes of the Hunting Horn |
Gunlance | Shell and Shell Lv | Shell Type and Level of the Gunlance |
Switch Axe | Phial | Phial type of the Switch Axe. |
Charge Blade | Phial | Phials for the Charge Blade. |
Insect Glaive | Kinsect | Kinsect paired with the weapon |
Insect Glaive | Kinsect Bonus | Bonuses received by Kinsect when paired with this weapon |
Gunner weapon
The following are Gunner weapons:
- [[Light Bowgun|light-bowgun]]
- [[Heavy Bowgun|heavy-bowgun]]
- [[Bow|bow]]
Gunner weapons come with the following attributes
Weapon | Attribute | Description |
---|---|---|
All | Rarity | A relative scale describing the difficulty in acquiring the weapon |
All | Attack | Attack power of the weapon |
All | Level | Number of upgrades the weapon has received |
All | Slot | The number of slots available for Decoration Jewels |
All | Affinity | The likelihood of performing a critical hit |
All | Defense | Defense of this weapon (if any) |
Bowgun (both) | Reload | Reload speed of the Bowgun |
Bowgun (both) | Recoil | Recoil incurred when firing a Bowgun shot |
Bowgun (both) | Deviation | The direction a Bowgun shot deviates when it is fired |
Bowgun (both) | Ammo | Ammo compatibility and clip size |
Bowgun (both) | Mods | Mods applied to the Bowgun |
Heavy Bowgun | Special Ammo | Rechargeable Special Ammo |
Bow | Element | The Elemental value of the Bow (if any) |
Bow | Coating | Bow Soating that the Bow can use |
Armor
An armor set ususally comprises of 5 pieces: the Head, Body, Arm, Waist, and Legs. Armor pieces made from the same monster fall under a family or "series". Wearing all 5 pieces from the same series is commonly referred to as a "Full Set", while mixing-and-matching armor pieces from different series/monsters is commonly referred to as a "Mixed Set".
Armors come with the following attributes:
Attribute | Description |
---|---|
Rarity/Rare | A relative scale describing the difficulty in acquiring the armor piece |
Level | Number of upgrades the armor piece has received |
Defense | Defense of the armor piece |
Elemental Resistance | Elemental Resistance of the armor piece |
Slot | The number of slots available for Decoration Jewels |
Skill(s) | Skill(s) innately available from wearing the armor piece |
Charms
Charm contains [[skill(s)|skills]] and are equipped in the Charm slot. Only one Charm can be equipped at one time. Charms are forged and upgraded at the [[Smithy|facilities#smithy]]. Charms can be upgraded to have more skill points.
Decoration Jewels
Decoration Jewels contain [[skills|skills]]. They can be slotted into Weapons, Armor, and Charms, as long as they have empty Decoration Slot. Decorations and equipment slots both have levels from 1 to 3.
Higher level decoration jewels contain more powerful skills. Slots can be filled with decorations of the same level or lower. For example, a level 2 decoration cannot be added to a level 1 slot.
Equipment can have up to 3 Decoration Slots. Multiple Jewels can be equipped and equipped Jewels can be removed and swapped out for other Jewels.
Decorations are rewarded randomly after completing high rank quests.
Specialized Tool
The player can carry 2 additional pieces of equipment called [[Specialized Tools|specialized-tool]]. These can be used from the item menu.