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Sword & Shield

[!NOTE]
Please refer to the MHWI Damage Formula and MHWI General Data Sheet by MoonBunnie & Deathcream for up to date information.

The Sword & Shield (SnS) is lightweight and fast weapon, and the only only weapon that lets a player use items and the [[Slinger|slinger]] without sheathing the weapon, which gives the SnS great utility.

Strength & Weakness

Strength Weakness
  • Fast attacks and good at dealing Elemental/Status damage quickly
  • Nimble with fast movement and evasion
  • Able to Block
  • Able to use both items and the Slinger with the weapon drawn
  • Short reach
  • Mediocre guarding capability

Using items and the Slinger

With the weapon drawn, items can be used by holding R2 and pressing <<S>>. Alternatively the Slinger can be used by holding L2 to aim and pressing R2 to fire.

Combat Tips

  • The SnS attacks are fast, making them capable of dealing [[Elemental or Status damage|damage#elemental]] quickly.
  • The SnS's [[Guarding ability|evade-defense#guarding]] is weak and using the Shield to Guard should be reserved as a final resort. Instead, utilize the SnS's high mobility to avoid attacks.
  • Shield-oriented attacks can be used to deal [[Blunt damage|damage#blunt]]. Blunt damage can [[Stun|understanding-monster#stun]] and [[Exhaust|understanding-monster#exhaust]] monsters, but be careful because these bash attacks may send other teammates flying.
  • By leveraging the SnS's unique ability to use items and the Slinger with the weapon out, players can set traps quicker or toss well-timed Flash Pods to interrupt monsters. Using well-timed items increases the SnS's effectiveness.

Movelist

Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.

Move Button (+Condition) Properties
-- Standing with weapon out Combos into:
  • Chop <<T>>
  • Advancing Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Evade <<X>>
  • Guard (Hold R2)
  • Slinger (Hold L2)
Chop Standing/Walking > <<T>> Combos into:
  • Side Slash <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Side Slash Chop > <<T>> Combos into:
  • Sword/Shield Combo <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Sword/Shield Combo Side Slash > <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Backstep Back+<<C>>
Spiral Slash Mid-combo > any direction+<<T>>
Mid-combo > any direction except Forward+<<T>>
Aim at a direction selected by the player.
If the previous attack could combo into a neutral+<<T>> move, then the player must use Any Direction except Forward+<<T>> to perform a Spiral Slash.
Any moves with the shield cannot combo into other neutral+<<T>> moves. Instead, they are limited to Any Direction except Forward+<<T>> as well.
For moves that are not limited to these 2 conditions, any direction+<<T>> will work.

Combos into:
  • Thrust <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Thrust Spiral Slash > <<T>> Combos into:
  • Chop <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Lateral Slash Mid-combo > <<C>> Combos into:
  • Spiral Slash   Any Direction+<<T>>
  • Round Slash <<T>>+<<C>>
  • Return Stroke <<C>>
  • Backstep Back+<<C>>
Return Stroke Lateral Slash > <<C>> Combos into:
  • Spiral Slash   Any Direction+<<T>>
  • Round Slash <<T>>+<<C>>
  • Backstep Back+<<C>>
Advancing Slash Standing/Walking > <<T>>+<<C>>
Draw Attack > Forward+<<T>>
Combos into:
  • Short Shield Bash <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Short Shield Bash Advancing Slash > <<T>> Combos into:
  • Chop <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Round Slash Mid-combo > <<T>>+<<C>> Combos into a Backstep <<C>>
Shield Attack Mid-combo > Forward+<<C>> Deals Blunt damage.
Combos into:
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Shield Bash<<C>>
  • Backstep Back+<<C>>
Shield Bash Shield Attack > <<C>> Deals Blunt damage.
Combos into:
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Hard Bash<<C>>
  • Backstep Back+<<C>>
Hard Bash Shield Bash > <<C>> Deals Blunt damage.
Combos into:
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Backstep Back+<<C>>
Sliding Slash Sliding > <<T>>+<<C>> Combos into:
  • Jumping Rising Slash <<T>>/<<C>>
  • Guard (R2)
  • Jump <<X>>
Guard Standing/walking > R2
Draw Attack > R2
Combos into:
  • Rising Slash <<T>>
  • Guard Slash <<C>>
  • Use Item <<S>>
  • Backstep Back+<<C>>
Guard Slash While Guard > <<C>> Holding R2 returns the player to Guard
Rising Slash Guard > <<T>> Combos into:
  • Chop <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
BackStep Mid-combo > Back+<<C>>
Round Slash > <<C>>
Combos into:
  • Advancing Slash (if <<C>> was tapped)
  • Charged Slash (if <<C>> was held)
  • Rising Slash (tap Back before the end of the Backstep and before an Advancing Slash)
Charged Slash Hold <<C>> during Backstep If whiffed, this attack combos into:
  • Rising Slash <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
If this attack lands, it automatically combos into a Scaling Slash
Scaling Slash Connecting Charged Slash Combos into:
  • Jumping Slash <<T>>
  • Falling Bash <<C>>
Jumping Slash Scaling Slash > <<T>>
Mid-air > <<T>>
Mid-air Draw Attack > <<T>>
Jumping Rising Slash > <<T>>/<<C>>
Jumping Advancing Slash > <<T>>/<<C>>
Combos into:
  • Rising Slash <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Falling Bash Scaling Slash > <<C>> Deals Blunt damage.
Combos into:
  • Rising Slash <<T>>
  • Spiral Slash   Non-Forward Direction+ <<T>>
  • Round Slash <<T>>+<<C>>
  • Lateral Slash <<C>>
  • Shield Attack Forward+<<C>>
  • Backstep Back+<<C>>
Jumping Rising Slash Advancing Slash up a ledge Combo into a Jumping Slash <<T>>/<<C>>
Jumping Advancing Slash Advancing Slash off a ledge Combo into a Jumping Slash <<T>>/<<C>>
Helm Breaker Advancing Slash toward a Wall

Motion Values

Section has been moved to the database.

Game Version
ver. 15.11
ver. 15.10
ver. 15.02
ver. 15.01
ver. 14.01
ver. 14.00
ver. 13.50
ver. 13.01
ver. 12.11
ver. 11.50
ver. 10.12
ver. 6.04
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ver. 6.00
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