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Great Sword

[!NOTE]
Please refer to the MHWI Damage Formula and MHWI General Data Sheet by MoonBunnie & Deathcream for up to date information.

The Great Sword (GS) is a slow, heavy weapon that sacrifices attack speed for attack strength. Learning how to use the GS effectively requires good positioning, anticipation, and understanding of the GS's attack timings.

Strength & Weakness

Strength Weakness
  • High damage output per swing
  • Decent Reach
  • Can Block
  • Less dependent on Sharpness maintenance
  • Slow movement speed
  • Slow attack speed
  • Attack animations have long recovery times

Charge Slashes

The Great Sword can empower its slashes by charging them. The GS has 3 kinds of charged slashes: the Charged Slash, the Strong Charged Slash, and the True Charged Slash. Each charged slash has three different charge levels, Levels 1 to 3. Overcharging a charged slash will reduce its strength to Level 2.

[[images/greatsword_charge)

Left to right: Level 1, Level 2, Level 3, and overcharged slash

The Hunter glows brighter when a charge level is gained. When the Hunter reaches Level 3, they will perform a quick squatting motion. This helps the player in timing the attack.

[[images/greatsword_optimal)

Left to right: Level 3 Charged Slash, Level 3 Strong Charged Slash, Level 3 True Charged Slash

If the player is hit, knocked away, evades, or stops the attack combo while charging a slash attack, the player will lose all the charge they've gained.

Combat Tips

  • Due to its slow speed and attacks, reckless play with the GS will expose the player to danger.
  • After an attack, the player can roll sideways or forward to recover quicker.
  • Tackle (<<C>>) allows the player to brace for incoming attacks without knockback. Timing it in response to a monster's attack allows the player to continue their Charged Slash combo without interruptions.
  • The Level 3 charged slash is performed by releasing <<T>> at the right time. Overcharging will cause Level 3 charged slashes to revert to the power of a Level 2 charge, so timing is critical to maximize damage.
  • Although Level 3 charged slashes are preferable, landing a Level 2 charged slash is still better than missing completely with a Level 3 charged slash.
  • The GS's slow attack and large [[motion values|damage#motion-value]] makes its more suitable at dealing [[physical damage|damage#damage-type]].

Movelist

In addition to the GS Charge Slashes above, the GS has a multitude of other attack chains. Mid-air attacks are done in the air, such as after hopping off a ledge, jumping off a vine, or climbing up a wall and jumping off.

Move Button (+Condition) Properties
Charged Slash Draw Attack > <<T>>
Standing/Walking > <<T>>
Can be charged (Hold <<T>>).
Can be cancelled into a Tackle (<<T>>) while charging. Holding <<T>> during Tackle will perform a Strong Charged Slash.
Performing this without holding <<T>> will change the attack to Overhead Slash.
After release, it can be comboed into:
  • Side Blow <<T>>
  • Rising Slash <<T>>+<<C>>
  • Wide Slash <<C>>
  • Strong Charged Slash Back+<<T>>
Overhead Slash Draw Attack > <<T>>
Standing/Walking > <<T>>
Performing this while holding <<T>> will change the attack to Charged Slash.
After release, it can be comboed into:
  • Side Blow <<T>>
  • Rising Slash <<T>>+<<C>>
  • Wide Slash <<C>>
  • Strong Charged Slash Back+<<T>>
Strong Charged Slash After a Charged Slash > Back+<<T>>
After a Tackle from a Charged Slash > <<T>>
After a Tackle during Evade > <<T>>
Can be charged (Hold <<T>>).
Can be cancelled into a Tackle <<C>> while charging. Holding <<T>> during a Tackle will perform a True Charged Slash.
After release, it can be comboed into:
  • Side Blow <<T>>
  • Rising Slash <<T>>+<<C>>
  • Strong Wide Slash <<C>>
  • True Charged Slash Back+<<T>>
True Charged Slash After a Strong Charged Slash > Back+<<T>>
After a Tackle from a Strong Charged Slash > <<T>>
Can be charged (Hold <<T>>).
Can be cancelled into a Tackle <<C>> while charging. Holding <<T>> during a Tackle will perform a True Charged Slash.
Wide Slash <<C>>
During Evade > <<C>>
Can be comboed into:
  • Tackle <<C>>
  • Charged Slash <<T>>
  • Rising Slash <<T>>+<<C>>
Rising Slash <<T>>+<<C>> Can be comboed into:
  • Wide Slash <<C>>
  • (Strong) Charged Slash <<T>>
If a Rising Slash is comboed from a Strong Charged Slash, then a Strong Charged Slash can be comboed after
Evade With weapon out <<X>> Reset current Charged Slash Level to a normal Charged Slash.
Short window to combo into:
  • Tackle <<T>>
  • Wide Slash <<C>>
Side Blow After any Charged Slash > <<T>>
After a Jumping Wide Slash > <<T>>
This attack combos into:
  • Rising Slash <<T>>+<<C>>
  • Wide Slash <<C>>
  • (strong) Charged Slash <<T>>
Tackle -- Brace for incoming attacks to minimize flinching and damage taken. This attack combos into:
  • (current) Charged Slash <<T>>
  • Jumping Wide Slash <<C>>
  • Side Blow R2+<<T>>
Tackle While charging a Charged Slash > <<C>>
During a Wide Slash > <<C>>
During an Evade > <<C>>
Upgrade a Charged Slash to a Strong Charged Slash.
Evadeing will reset the Charged Slash, and then the Tackle will upgrade to a Strong Charged Slash
Tackle While charging a Strong Charged Slash > <<C>> Upgrade a Strong Charged Slash to a True Charged Slash
Tackle While charging a True Charged Slash > <<C>> Maintain at a True Charged Slash
Strong Wide Slash After a Strong Charged Slash > <<C>>
After a Midair Charged Slash > <<C>>
After a Plunging Thrust > <<C>>
This attack combos into:
  • Strong Charged Slash <<T>>
  • Wide Slash <<C>>
Jumping Wide Slash Short window during a Tackle > <<C>> Reset to a normal Charged Slash
Combo into a Side Blow <<T>>
Charged Rising Slash While Sliding > <<T>> Hold <<T>> while sliding to charge, release <<T>> to attack. This attack can combo into a Plunging Thrust <<T>> midair. When sliding stops, it turns into a normal Charged Slash.
Plunging Thrust Mid Air after a Charged Rising Slash > <<T>> Combo into a Strong Wide Slash (<<T>>/<<C>>)
Midair Charged Slash Mid Air > <<T>>
Mid Air Draw Attack > <<T>>
Can be charged (Hold <<T>>). Releasing early or without a charge mid air will perform a Jumping Slash.
This attack combos into a Strong Wide Slash (<<T>>/<<C>>)
Guard R2 The player holds the sword out as a shield to block the attack, incurring a Sharpness loss.

Motion Values

Section has been moved to the database.

Game Version
ver. 15.11
ver. 15.10
ver. 15.02
ver. 15.01
ver. 14.01
ver. 14.00
ver. 13.50
ver. 13.01
ver. 12.11
ver. 11.50
ver. 10.12
ver. 6.04
ver. 6.03
ver. 6.02
ver. 6.01
ver. 6.00
ver. 5.20
ver. 5.11
ver. 5.10
ver. 5.00
ver. 4.00
ver. 3.00
ver. 2.01
ver. 2.00
ver. 1.06
ver. 1.01
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