Light Bowgun

The Light Bowgun (LBG) is a compact Gunner weapon with great mobility. Its wide selection of ammo provides it with great utility, letting it control monsters quickly with status shots, or to deal high amounts of damage with its offensive ammunition.

Strength & Weakness

Strength Weakness
  • (Generally) large variety in ammo selection
  • Fast mobility and good evasive capabilities
  • Rapid Fire
  • Small clip size and requires more frequent reloads
  • Rapid Fire stops the player from moving

Customization

The Light Bowgun can use custom mods to improve its attributes. By talking to the Smithy, players can install the following mods:

Mod Name Effect(s)
Recoil Suppressor Reduces recoils for certain ammo type. The strength of this effect depends on the ammo.
Reload Assist Reduces reload time for specific ammo. The strength of this effect depends on the ammo.
Deviation Suppressor Reduces ammo deviation when firing. Cannot be used on LBGs without deviation.
Close Range Up Increase attack power when firing at close range.
Range Attack Up Increase attack power when firing at long range.

If a LBG's attribute is improved by an installed mod, it will be highlighted in green. Some attributes require just 1 mod for improvement, but others may require multiple mods. Mods can be stacked to improve their effects, and mods of the same type can be stacked up to 3 times.

The LBG's rarity determines how many mods it can equip.

Weapon Rarity Numbers of mod
1 1
2 1
3 2
4 2
5 3
6 3

Recoil

Recoil refers to the severity of weapon kickback when a shot is fired. Different ammunitions have different recoils. Strong recoil will have a sever kickback effect and the player is unable to move during the recoil animation.

Reload

Reload refers to how fast ammo can be reloaded. Reload speed differs between ammo types.

Deviation

Deviation affects the direction and severity of bullet deviation when it was fired. Deviation is the same regardless of the ammo used. The further a shot travels, the stronger the effect of deviation has on its accuracy.

Critical Distance

Critical Distance (Critical Range) refers to the distance at which shots fired by the player will deal the most amount of damage.

Rapid Fire

Light Bowgun's Rapid Fire enables it to fire multiple shots at the cost of 1 ammo. Different LBGs can Rapid Fire different ammo. Rapid Fire ammo will be marked with this icon: .

Wyvernblast

Up to 3 Wyvernblasts can be set up on the ground. Shooting or attacking the Wyvernblast ignites it, which then creates explosions that harm monsters. Each Wyvernblast can create 5 explosions, and they can be ignited from friendly fire. The stronger the igniting attack is, the more powerful the explosions will be. Wyvernblast ammo regenerates over time.

Placing Wyvernblast

Igniting Wyvernblast

Combat Tips

  • Critical Distance varies by ammo type, so being aware of the Critical Distance for all the shots being used is critical in maximizing damage.
  • Some kinds of ammo don't require standing still to reload. Knowing which kinds of ammo can be reloaded while moving and which kinds can't is helpful in staying safe while in combat.
  • Use both Side Steps and Back Steps after firing to reposition.
  • Laying down all 3 Wyvernblasts doesn't take up much time. It is possible to lay down and ignite all 3 on an immobilized monster before it can get up.
  • Individual shots from Rapid Fire are weaker, but combined they will deal more damage than a single shot, assuming that all Rapid Fire shots connect on the monster.

Movelist

Move Button (+Condition) Properties
Draw Weapon Draw Attack > R2
Draw Weapon Draw Attack > Automatically performs a Reload if the current ammo is not fully loaded.
Aim Hold L2 Left-stick controls movement, Right-stick to aim
Fire R2 R2 to fire.
Firing from the hip without aiming is possible.
Firing midair is possible.
Different bullets have different levels of recoil.
Certain ammo has Rapid Fire, and the player can fire multiple shots at the cost of 1 ammo.
Backstep/Side Step after firing Can evade in any direction. These can be performed successively, up to 2 times
Reload Out of ammo > R2
Reload the current ammo.
Some ammo can be loaded while walking, while others force the player to stop to reload
Wyvernblast Place a tiny explosive on the ground.
Cycle through Ammo L1+/
Dpad Up/Down
Melee Attack +
While sliding down a slope with weapon sheathed Combos into:
  • Draw weapon /R2
  • Jump
Firing while sliding is possible, but not recommended.
Jumping Reload Midair Draw Attack > /R2
Midair >

Motion Values

Move Damage Type Motion Value Stun Exhaust
Melee Attack Blunt 25 30 30
Jumping Reload Blunt 25 30 30
Wyvernblast (S) - 26 - -
Wyvernblast (M) - 32 - -
Wyvernblast (L) - 49 - -

Ammo Motion Values

Ammo Motion Value Stun Exhaust
Normal 1 7 10 - -
Normal 2 15 20 - -
Normal 3 20 32 - -
Pierce 1 6 7 - -
Pierce 2 6 7 - -
Pierce 3 7 8 - -
Spread 1 6 - -
Spread 2 7 - -
Spread 3 8 - -
Sticky 1 12 30 -
Sticky 2 16 50 -
Sticky 3 19 100 -
Sticky Projectile 1 - -
Cluster Bomb 1 19 - -
Cluster Bomb 2 22 - -
Cluster Bomb 3 28 - -
Cluster Projectile 1 - -
Recover 1 0 - -
Recover 2 0 - -
Poison 1 1 - -
Poison 2 1 - -
Paralysis 1 1 - -
Paralysis 2 1 - -
Sleep 1 1 - -
Sleep 2 1 - -
Exhaust 1 1 20 50
Exhaust 2 1 30 100
Flaming 5 - -
Water 5 - -
Freeze 5 - -
Thunder 5 - -
Dragon 2 - -
Slicing Projectile 1 - -
Slicing 7 6 - -
Wyvern (Primary) 70 - -
Wyvern (Additional) 15 16 - -
Demon 0 - -
Armor 0 - -
Tranq 0 - -