General Combat Tips
- There are 14 different weapon types, split between 11 Blademaster weapons and 3 Gunner weapons. Each weapon type has a large variety of weapons. Some weapons (and weapon types) are more advantageous against certain monsters, and using a weapon with an advantageous match-up will make hunts easier.
- Weapons can be swapped in the town or in the camp. Swap weapons as needed to gain an advantage over monsters.
- Keep Blademaster weapons sharp to maximize their damage. Use Whetstones to maintain Sharpness.
- When using a Gunner weapon, stay in critical distance to maximize damage.
- Double check to make sure that appropriate items are in the inventory before going out on a hunt! For example, don't forget to bring Hot Drinks when hunting in very cold areas, or Cool Drinks when hunting in very hot areas.
Equipping armor, charms, and Decorations Jewels provide the player with defense and elemental resistance, and various skills. These skills can confer Attack bonuses, Defense bonuses, or just general utility.
- Having a set of active skills that negate some of a monster's behavior can be beneficial. For example, equipping a Poison resistance skill against a monster that can poison will make the hunt less stressful.
- Investing more skill points into the same skill will yield stronger effects.
Buffs and Debuffs
- The player can consume meals at the camp or consume items mid-battle to strengthen themselves.
- During combat, players may be afflicted with a detrimental ailment. Knowing how to cure these ailments will reduce the risk of carting.
- When stamina is depleted, the player will not be able to sprint, evade, or guard. Stamina recovers naturally.
- Train Scoutflies by collecting and analyzing tracks. Trained Scoutflies can be instructed to lead the player to the monster.
Engaging, Hunting, and Surviving Against Monsters
- Observe monsters to learn their behaviors and traits. Knowing how a monster attacks, moves, and reacts will reduce the riskiness of a hunt.
- Evade () or reposition to safe spots to avoid monster hits.
- Some weapons come with a shield that enables Guarding to block attacks. Blocking a very powerful attack may cause the player to take chip damage. Some attacks can only be guarded after the Guard Up skill is active.
Carting reduces the quest's monetary reward. Quests automatically fail when the quest reward hits 0.
- A monster's body is divided into different parts called Hitzones. Some Hitzones are weaker than others, and landing attacks on weaker Hitzones will deal more damage.
- Monster Hitzone weaknesses may change depending on the current condition of the monster.
- Inflict various status ailments to damage or immobilize monsters.
- Use traps or environment hazards to immobilize monsters. However, take note that in certain circumstances, monsters may be immune to certain traps or status ailments.
Mount the monster and topple them to open up a large window for attacks.
- Items can provide utility or damage, such as:
- Blinding monsters with the Flash Pod. Flash Pods only work if they are in a monster's line of sight.
- Dazing certain monsters with Scream Pods.
- Using barrel bombs on sleeping monsters.
- Using items to heal or remove detrimental status ailment.
- After dealing enough damage, the monster begins to limp and may return to its nest. A monster in this state can be captured with a trap and tranquilizers. Alternatively, the player may opt to slay the monster in its nest while it is vulnerable.
Working with Teammates
- When hunting in a team, be careful and avoid friendly fire or tripping teammates. Accidentally flinching teammates can render them vulnerable to monster attacks.
- Immobilized teammates can be freed with an attack.
- Use wide range healing items to heal teammates if necessary.